The most invisible company in electronics is inside everything the world can see.
Scroll · the wire runs the whole way down
The Size of Everything · :30
HERO · the cold aisle asleep, copper overhead
BOARD 2 · the hall awake, blue to the vanishing pointBOARD 3 · gold pins under the work lampCARD · the frame the film ends on
The anthem · in production · the finished film arrives on this page
At three in the morning an engineer seats one connector home in an AI data hall. The click travels: a jet pushes back at dawn, a harvester starts in fog, a heartbeat holds steady on a monitor.
Sht 01 · The Anthem · Rev A
The Tryout · :30
A training-camp film · in production
A training-camp film where the athlete is one small connector: the frost chamber, the shake table, the whistle. It makes the team, bolted into a jet.
HERO · the shake table, one part at center
BOARD 2 · eighty below, seen through the doorCARD · stenciled on the flight case
Sht 02 · The Hard Part · Rev A
Since 1932 · :30
A period film in four rooms · in production
Four rooms, ninety-four years, one gesture. A hand seats a connector in a 1932 radio shop, and the same motion carries through a launch room, a tower and a server aisle.
HERO · the bench in 1932
BOARD 2 · the same bench, ninety-four years onCARD · warm glow cooling to white
Sht 03 · The Line · Rev A
The Thread · :30
Copper embroidery, wordless · in production
One copper thread stitched across industrial felt becomes a jet, a server rack, a heartbeat and a satellite, and never breaks. Wordless; the needle carries the sound.
HERO · the finished panel, one unbroken line
BOARD 2 · the first stitchCARD · stitched in copper
Sht 04 · The Thread · Rev A
The Handshake · :15
A docking sequence in macro · in production
Two halves of a connector meet in the dark like a docking sequence. The click, then the light.
HERO · the approach, pins lit
CARD · the instant after the click
Sht 05 · The Meet · Rev A
The Click · :15
A percussion film, sound first · in production
One click becomes a beat, and every click wakes a machine. The soundtrack was the click all along.
HERO · the field, one cable raised
CARD · two plates latched shut
Sht 06 · The Click · Rev A
Where Amphenol already lives.
Seven markets, one company. The shares are Amphenol's own, from its 2025 annual report. Drag the copper handle across the line to light each world.
Source · Amphenol annual report, year ended December 31 2025 · share of net sales
Sht 07 · The Map · Rev A
Built by RitualAds.
Three finished campaigns from the RitualAds record. Each film plays in place; each card opens the full case study.
Cuebric × Disguise
InQuinn Halleck teamed up with Cuebric and Disguise to create two case studies in just two days.
OutLayered 2.7D environments running in Disguise instead of fully built 3D worlds: real-time parallax and camera interaction with minimal setup.
InOne idea from the brand and its agency WORTHI, retire the word payday, and La La Anthony's own real pictures.
OutA culture-first campaign with La La playing one role, herself: her past plays as archival because it happened, her present as documentary because it still does.
The resultThe campaign carried by La La Anthony's audience of 15.8 million Instagram followers.
InAustralia's largest online furniture retailer imagined its first cinematic brand campaign as magical realism: a woman steps through a door in her living room wall and the world begins to answer her.
OutEvery room, move and transition mapped before cameras rolled; the Temple & Webster world grew around the actress, furnished from the brand's catalog of over 200,000 products.
The result"Without you guys, this ad is not even going to air. You've smashed it!" · Temple & Webster